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it343434

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A member registered Jan 03, 2021

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So wait, is the point of the game that the character IS your dead friend (or the ghost of them)? And if not, then who/what is that character? Then is the game about figuring out the mystery of what it REALLY is?

 And if they are just, boringly, the ghost of your dead friend, do they remember how they died? Is the game about them figuring that out? And what happens after they remember? Does the protagonist just stop playing the game, or do they continue playing the game and then the PROTAGONIST dies and becomes a game character too?

Does the best friend try to keep the protagonist in the game world with them forever like some kind of evil spirit? Or does the protagonist try to revive their best friend.

I am getting all kinds of ideas of what the plot COULD be from this prompt, but I wish you would give more of an idea of the plot yourself, be more specific, if that makes sense. Cause otherwise this is just a prompt that could go anywhere. What do you think the point of this story would be, is it supposed to be scary, or sad, or happy? Maybe even a comedy or romantic? I guess that's why you said you "don't know how to write it out".


"It's said that the game would replace a video game character that had died with a person who played the game." So when you first booted up the game, your friend replaced the "video game character that had died"? But if it's a VR game, then the players are not characters, they're themselves.

Then "But what happens when you meet a video game character that looks, talks and ACTS LIKE YOUR DEAD FRIEND?" But when your friend died,  they were playing a game as a "player". If they're a "character", then does that mean the game now has a new character that wasn't there before? Or did they replace some other NPC? Kind of confusing.

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Thank f this game was in NanoReno otherwise I never would have found it again because I never remembered the title. I NEVER figured out how to get a decent ending. At least with Valentine, I definitely tried everything and I don't think I ever got a ending that was happy or explained anything. I think after a while I assumed there wasn't a way.

I feel like I remember there's a point where the game sends you to a YouTube video and maybe there's something you were supposed to do with that which I missed.

Oh and Aurora's whole chase was scary to me. Kind of like the "Something is coming" in Pokemon mystery dungeon. Less scary after you figure out nothing scary ever pops up no matter what you do.


(Actually, I'm pretty sure I found this game initially from NanoReno's page too)

Hey, I remember reading this game page before while scrolling. (it was a long time ago and it's vague, but I remember)

I don't really have any objective advice. But just subjectively, I feel like what you put here in your 2nd reply to "The Coding Ninja" was more interesting to me than the game page summary. I feel like the game page's summary is too vague and you could convey more about the plot of the game in the summary.

Keep in mind this is just my personal thought though. I feel like a LOT of media summaries are too short for me. (e.g. games, books)

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Yes, exactly

(edit: I realized I may have missed the point of your comment. The reason I suggested having an object to interact with to skip the shift is so that players could do any conversations/actions they need to do before skipping the shift.)


Although, actually, now that I think about it, this is an RPGMaker game where having a Skip function is not standard, unlike VNs.

I WISH, though, that it was normal for RPGMaker games to have a Skip function or at least a "Hold this button to Skip Text" function.

It seems to be the accepted standard for RPGMaker games that you can make the player go through a game multiple times doing different actions to get multiple endings, regardless of how long the game is. I only find it really bad when:

a. it would take more than 1 hour or so to replay for the other endings

and b. the different endings are normal end that resolves nothing vs true ending that gives you the conclusion, so they're not just "optional" to get

I feel like if a game developer expects you to replay a game multiple times, then they should make it easier. Cause players definitely WANT to experience a game themselves but if replaying a game for the true ending would take like over an hour of pointless repeating, then it becomes more and more "attractive" of an option to just watch someone else get it on YouTube. Which I think is bad for all parties (players don't get the personalized experience of playing the game themselves, developers' game is enjoyed less) except for the YouTubers.

(I mean ok, in most games it isn't that bad, but in some games I feel like developers never thought about the player experience in terms of this aspect.)

To get back on the topic of Dead Plate, it technically shouldn't take that long to go through this game a 2nd time, and technically a skip function would not be that necessary for an average player. I think I just think for ME it would have made a huge difference to be able to skip the shift, because I needed to take at least 3 hours to get the other endings due to bugs in the shift and technical issues.

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I had the same thought. Maybe the developers could add an interactable object available during repeat playthroughs that lets you skip the workshift "scene", or that sets money to quota and customers' patience to 0.

Cause the shifts can get quite lengthy after Day 4.

I have no idea how hard that might be to program though.

I probably played and replayed this game for at least 2 hours trying to see how to get a better ending. The way the game ends and how it changes seemed like such an obvious cue for the player to try to find a better ending. Eventually I couldn't find any way to change the game, though, and I decided there was probably nothing left to find. 

I think it's unlikely since this is a jam game but I just want to make sure: Is there a way to get a different ending? It's been a while since I played this game, but I just randomly remembered it today while thinking of the concept of hidden secrets and endings in video games, and I never really knew if there was something hidden in this game or not.

This is a very quick (15 minutes to complete) game.

I appreciated how relatable the start was (I want to skip out on job interviews too) and I admit part of the reason I was interested is because the protagonist is a NEET. The game was more realistic-to-life and less "anime-madness", and the characters were like realistic people. The plot was basically a guy's typical everyday life getting mixed up after some supernatural wish-making.

I will say I find it kinda confusing stylistically how in the title screen, Britney (i think) is in anime style. But in the game itself the tone and characters are realistic, save for their lightless eyes. The in-game style fits the game a lot more, so I kind of don't get the point of the game's cover being like a super-upgraded version. I think it's done with other games too, but I just find it an interesting choice, I guess, since- are we supposed to think of the characters as anime-people or their more normal realistic in-game selves.

Nitpick: I found it weird how sometimes the game would pause for a long time when you use the phone in your room (making me think the game froze before the dialogue box popped up).

It only took me 40 minutes to finish

The story is brief which is GOOD because it doesn't have a lot of pointless details (i.e. lots of gameplay you have to repeat in order to get different endings, scenes solely included to show character traits that are repetitive or disrupt the flow). However, the briefness is also bad because aspects of the plot and the characters aren't explained--they just are.

For example, the characters' motivations are just briefly stated and not totally explained. Arguably this is: 1. more realistic (IRL people don't explain the deep inner reasons for their actions), 2. again, a way to avoid pointless detail (yeah, there could be a more detailed backstory behind what happened, but there doesn't have to be one just for the sake of it. If it can be summed up faster without losing much effect, then that's arguably more efficient.) 3. what happens in stories with much explanation anyways (even if you dedicate a long section for backstory for a character, it often is just a series of facts or a summary of the relevant parts anyway. So arguably, that long explanation is not actually too different from a briefer summary).

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For the web version you can't "attack" in the battle or it gets stuck saying "Failed to load hit1 animation".  So after a while you can't do anything but it's okay I'll try to download it later.

The same thing happened to me, and here I thought would be the first RPGmaker game Mac download I have ever found that successfully runs for the first 5 minutes. 

OH, ok, I didn't know you can't do that in google slides, I already did a self simulation when I was on that part 🤗 Good for me

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It would be awesome if you can actually pass the wait parts by waiting a certain amount of time 

And it would be even more awesome if there was a story in this game like a murder mystery or people you can date (that's just cause I played the "VIXXIM 2.0" in which there is a murder mystery with the members of vixx)

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It doesn't make sense after you hit the gas and leave, -> get a new identity it says "the lady" but there is no lady at that point


There are actually 18 endings not 16.

Also you have a typo limo as lima and "i couldn't go bakc there" 

"tokk" tiny sips


If this game had anime graphics added (and was fully yaoi/yuri) it would be trendy and amazingly popular

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Wait, I got it in Reginald's route with these choices: 

I want to

Are you trapped

I'm scared I'll never hear about my parents again

I will

(I forgot which for this) They're still okay right or Are you still coming for me

You weren't doing anything weird were you

Why do bad things always happen to me

I want things to go back to normal

Watched horror movie

I missed the "Duck"


So everything opposite from the guide except for "Are you trapped" and "I will"

Does the game do something different if you played Missing before?

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Are there a lot of jumpscares? I am exactly that kind of player who is afraid of playing real horror games XD

edit: Yeah, never mind, I will not play, I have just read The Girl On The Screen and the scary faces are too scary.  Although I can watch a Let's Play while peeking through my hands. I just found out RiskRim played this game, it has been a long time since i have watched his playthrough channel.

I mean in the full game, according to Kickstarter.

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There are still a high amount of romantic parts and some anime-like moments in the story, but the part that I didn't expect is that for the most part the characters' behavior reminds me of my HS classmates everyday behavior, rather than characters that are there for the player to date. Edit: or literary characters in a book

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I didn't play yet but I suggest for the spoiler part in the description to be harder to see (crossed out, smaller, or the same color as the page)

edit: I can see why you put it that big now because you are expected to find it, and the game outright tells you to check the files.

First

LOL

There is a bug, if you ever select "None of them" (movies) then even when you click play again and click a movie, Issac will still ask why didn't you respond to my text. (on both genders)

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Not sure why but on my Windows, some of the feathers you can't save at, (most notably the first one and one right at the start of chapter 4) and sometimes you have to confirm multiple times on the save button before it will save. So far it hasn't been much of an issue but I just died at the start of chapter 4 and will have to go through everything between my last save and the non-working save again.


Edit: what I mean by you can't save is that I just keep pressing save but it keeps making a click/no effect sound no matter how many times I press.

Oh... OH... I thought this was the full game and it was called "Otome Legends (TRAIL VER)". And the whole description saying this isn't the full game was part of the game world. Just like the game "MetaWare High School (Demo)" by Not Fun Games. ...Especially cause you spelled Trial as Trail, I thought it was just a meta title and the description was in on it too.

I didn't realize there is actually a real full version that has been recently released for $15, which is 10 hours long. May I suggest putting "END OF THE TRIAL VERSION" at the end of what you can access in this game? Or if not, no biggie.  It's just when it ended, it was not clear. I thought I was supposed to figure out how to unlock the rest. I didn't realize I already reached the end of what is available. Mostly cause I thought this was actually the entire game and the title was meta.

LOL Pot Watcher The Game by JohnSu

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Oh cool. I didn't know you could get Rosalyn to join the club. I recruited Natalie Natasha lol my first playthrough. Then I thought that picking Ros simply results in a failure/Alice becoming president no matter what. I guess I kind of spoilered myself on what the possibilities are, but oh well, I'm glad I can try that out now.

When I downloaded the Mac version, the folder that was downloaded onto my computer is called LastOneStanding-7.2-pc. I suspect this might be the Windows version accidentally marked as the Mac download. I just downloaded the Windows version to check, and the Windows version has identical folder contents: game folder, LastOneStanding-32.exe, LastOneStanding.exe, LastOneStanding.py, LastOneStanding.sh, lib folder, renpy folder.

If it was the Mac version I think there should be a file with an icon called LastOneStanding.app.

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I've seen this game around since like a year ago. And I'm kind of surprised that H-scenes were not planned for the game initially and were only a Kickstarter stretch goal. Cause the character designs and the previews scream "eroge" to me. I thought this must be a VN for dudes who like anime waifus. (I'm a girl) I wasn't gonna download the game until I saw the blood in the trailer. I would say you shouldn't think of this as an H-game cause it isn't intended as one. Even though it kind of looks like it.


Edit: I know I know the description says there is a sinister mystery but it's like a sinister mystery with a harem. It doesn't help that the poor vice principal is cropped out of the main picture (but if they didn't do that it would imply you can date him so I get why they did)

I don't think the Mac version works, there is no file to execute to start the game.

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To people who didn't play this game yet, I would say: First, this game was made for NaNoReNo game jam in a month. I didn't realize that when I played it, so I thought it would be longer and more polished. The story summary on this page sounds like the initial vision or pitch and is much more dramatic than the actual VN, it could span the plot of multiple novels or games. The actual VN is maybe briefer than what you expect from reading the epic-length summary, but definitely longer than a "short game". Basically like a 9 episode anime instead of a 6 episode one.

Second, I personally feel the general marketing of this game is kind of inaccurate, like the title picture, summary, and the newer trailer. Because they imply the game focuses more on psychological horror than it actually does. I just kind of equate black and white with psychological and horror, maybe that style was not supposed to imply anything that specific. I feel like either 1. that the game is supposed to be more psychological, the advertising is accurate, but the final story isn't fleshed out enough to get that across. Or 2. the story doesn't conform to every specific genre expectations of horror, mystery, horror-mystery, but it is still in those categories. So the game page, trailer, etc. reflects the genres. But then I still feel like it kind of shows interesting aspects of the game but these aspects are not that relevant in the fina lgame.


Technical stuff: First, there is a minor bug, after choosing the wrong direction to run, you die but you never go back to the title. And the game jumps to if you chose the other direction to run. The voice audio keeps playing. It can be easily resolved by going to the main menu and back.

Second, the voice lines are sometimes too quiet, so I ended up going through the game with occasional too quiet or inaudible voice lines. (I tried turning the music down at first, but then I thought that made the music too quiet.)

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Does anyone know what's the name of another similar yandere VN on this site that can run on MacOS. Female yandere, short game, 6 or 7 endings, simple anime graphics that resembles the game Devil's Gakuran. I've been trying to find it in the Visual Novels category but I couldn't find it yet. About the only clue I have is that it runs on Mac.

Edit: Never mind I found it. It was Locker by sharin9an.

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I finally finished the game, to anyone else I would say it takes at least 3 hours, I thought it would be like 1 hour, but I thought wrong. At least that's not what the short tag means by short. In my comment I am pointing out dialogue typos and also talking about some parts of the game so whoever didn't play, play the game first.

There is one thing I want to say though that doesn't really count as a spoiler in my opinion. This game is not a detective/crime investigation/Ace Attorney type of game. Although I got that impression from the description and the title coincidentally having same stock music as Zapdramatic's Ambition series. The "investigating a series of murder cases" is technically true but it is not a detective game.

Now typos:

There is a small typo saying "one fo those". 

A few dialogue boxes after that, the automatic forwarding is too fast to read (starting with "Wait") but I guess that could be on purpose cause it's cut off. 

Is it correct for "I'm completely serious" dialogue to be Nate because I thought it was the main character.

Same for "Oh, hi" textbox, advances way too fast to read, but again I guess that's on purpose because it's cut off and it's as if the characters didn't hear it clearly anyway (From here on I assume any cut off dialogue that skips too fast for me to read was meant to be too quick to see and it's intentional). 

Kai's sprite keeps going in between bloody and normal after he says "You can do what". 

Is it intentional every wrong choice makes you go back? (I guess it is but I am just confused because it only seems to affect anything for one choice)

Also "bulding," (building). "How do you do manage" (how do you manage). "when when I" (when I). "see besides leave the house" (I think you mean "much less leave the house", I've never heard "see besides" but if that's normal for you OK) 

"prescence" (presence). "composture" (composure). I don't think staring "stupendously" is correct but I guess it makes sense. What is a "chuck full of food" (never heard of a "chuck")?

"I've though" (I've thought).

Everything I am saying is in order as I experience it in the game. None of any spelling errors took away from my experience though.

In general I found it hard to get used to the automatic text advancing at first since it's not like most VNs but I'm ok with it now. Like in some other VNs, there were a couple times where I wondered if it was really a good idea to use my actual name for the game, when the protagonist started to do pretty wacky things using my name. But, I think was a good decision as it helped me understand what was going on, and it was a good thing that I didn't pick some weird name like "it343434" or something. Now that I finished it, I am wondering if there is a reason why the text in the movie near the end is in German, do you speak German or maybe are the characters/setting German? Also I just thought of something, does the character I have to name have a real canon name?

I think 2 hours is a more accurate playtime to do all choices and routes.  Source: have been reading for 2 hours.

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I think the story of this game is fine but the puzzles or gameplay have some issues. I ended up consulting the walkthrough multiple times to figure out what to do, but what the walkthrough would say lowkey annoyed me as I felt like I should have been able to figure it out playing on my own but the game didn't give me the right information.


(Spoilers)



For the chase where you have to hide, I don't understand why you would make the game show a 30 second timer when you have 10 seconds to hide in the right place. When I played the game I was stumped because I tried all paths and tried hiding in the only location you can, but each time I got a game over. Then I read the walkthrough which said that you need to hide within the first 10 seconds to be successful, even though the timer shows 30 seconds. I don't like how the timer is misleading because I didn't even think that there could be a different result if you did it earlier versus later. There is an event with a 4 second timer in the intro, so if this game is ok with giving people the minimum amount of time needed to react (and probably forcing them to restart multiple times), then I suggest that the timer just be made 10 seconds like it really is, to avoid confusion. Or if keeping the "30 but actually 10" thing, then there should be some kind of indicator to show the player that speed matters, like making the timer turn red after 10 seconds have passed for example. Or making the chasing thing come out of the balcony after 10 seconds. Just something that clearly shows the conditions have somehow changed.


For the number code 167 in chapter 2, there is a grammatical mistake in one clue that screws it up. If "eight out of ten people" on the list participated that means eight people participated and there are only ten on the list. If you're trying to say 160 people participated you have to say "eight out of EVERY ten people" on the list. You can't say 8/10 of them did it cause that sounds like there were ten, you would have to specifically say 8/10ths of them did it or find a way to imply it's 8/10ths not 8/10. When I played this I thought the 2 clues were talking about 2 different lists, one with 200 people and one with 10 people eight of which came.


In chapter 2 also, I think it should be easier to exit the dream, in the part where you need to interact with a bunch of things before it allows the "Go to your room" note to appear on the balcony. When I played this part I got stuck, consulted the walkthrough, found out I couldn't progress because I didn't read one of the books by Lancaster in Mica's room before getting to the balcony. The most annoying thing is that I already interacted with all the other objects I had to, before I went to the balcony (nothing happened), then I backtracked and checked the book (nothing happened), then at that point I went to walkthrough and found out I already cleared all the flags I needed to, just in the wrong order. First of all, I think the chapter 1 part where you need to do 2 sidequests as Lenine was much better in not being confusing, because exactly when you finished what you needed to do, the game gave you a textbox telling you that something changed and where to go. I think in this part there should be something similar. Second, apart from it being confusing when you're done checking things or when you still have stuff left, I don't like how you need to interact with things in the first place. I feel like you should just automatically have the note on the balcony without it needing to be triggered, letting the player talk to people or interact with things as Micaiah if they want, but don't make them have to interact with everything in order to progress. Or only make them have to do major things like talking to other characters, not have to examine books and objects. I think the books by Lancaster are especially easy to miss as something you need to interact with because you can't read them and Micaiah only makes a unique comment for the first book you check (when there are 3 of them that you have to check). To me it's especially annoying because she doesn't even read the book or say anything about it, you just can't progress until you've seen the titles of all the three books.

Also I don't like how in the Chapter 3 chase where you can only go forward, the game has inconsistent logic with when it gives you a game over. In the first room, it lets you have the chaser directly behind you and lets you turn to the side. In the other rooms after that it kills you if you let it touch you or you turn to the side. I understand you have to make it like that so the player can actually leave the first room, but it still annoys me that the rules aren't consistent between rooms. I thought you could turn to the side because in the first room it didn't kill you for doing that. I just don't like it cause I felt like I only died because I didn't know what was ok or not. However I figured it out after 1 death so I don't care that much about this in comparison to the other things.



Alas I read all the other comments and I learned the game hasn't been in development for 5 years. I relate cause I also have a project I abandoned for 1 year, which I still think about finishing, but I don't think it's worth it to continue it. Nor do I want to release all the future plans and what the ending was supposed to be, etc. So I would say you should tell us what the whole story and endings were supposed to be, as I really want to know, however with my perspective I know that you probably don't feel like doing that just cause some people are curious. However just in case you change your mind after a really long time, the thing I most want to know is what the "Illusion" and "Reality" paths would have been and how the whole themes of the game like blissful ignorance, delusions, would have been concluded.

Same thing happened in my game, the icon disappeared after the first few months and reappeared around summer Year 1

I tried getting game over on purpose but I can't. All cliques at -30 and nothing happens?

There is a pretty obvious error, when Four is not there anymore it plays his first conversation after the no one is there

I am earnestly thinking about what the winning strategy is in this situation, like a creative thinking problem. Of course the game is not 100% realistic, I understand. And also, there would be so many unpredictable factors that it would be impossible to create a perfect foolproof strategy.

I am pretty curious about the protagonist's murder methods. I sincerely hope there are kitchen knives, poison, or something other than that damn pillow. Although it seems the main issue might be the order and time of killing instead of the method.

Mr. TomatoS